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My CV

Unity XR Developer

Creative Developer at Atomic Digital Design

February 2024 - May 2025

  • Development of AR filters for advertising destined for Snapchat made on their platform Lens Studio. Javascript programming in projects usually happening between 3 days and 4 weeks. Important part of work on visual rendering (Lighting, Shading and rendering order).

  • Development of important VR projects for big clients (Yves Saint Laurent, Meta, France Télévisions). C# programming for project happening for several months.

  • Collaborated with Snapchat teams in order to upgrade their internal tools like User tracking.

  • Collaborated with clients and internal teams to make sur of the feasibility of proposed projects.

Software Engineer at Thalès Services numériques

October 2023 - January 2024

  • Web training with Java Springboot (backend) and Angular (Frontend)

  • Java Springboot: Creation of an app including 3 microservices in order to communicate with a PostgresSQL database.

  • Angular: Creation of a basic app with an ag-grid table and with an embedded JSON server in order to imitate a backend proper server.

  • Development of an internal tool to help the automation of the organisation plan of several projects linking Exel spreadsheet to the Jira database programmed in VBA.

Software Engineer at UCD

March 2022 - July 2023

  • Refactorisation of doctoral students’ code to deliver professional looking application to the client company (switched form Hololens base platform to Android/iOS platform).

  • Technical documentation writing to match client’s standards.

  • Development of an AR application to track fields growths issues and performances.

  • Developmentof an MR application for climatic awareness and simulate rising waters in the future.

Unity C# Developer at VRAI

July 2020 - September 2021

• Lot of responsibilities due to working in a small team.

• Initiated application of Agile methodology. Used Source
Control tools (SourceTree and GitHub) to log tasks.

• Developed training solutions in VR and internal SDK to build
trainings more easily and customise regarding clients’ needs
(Unity and C#).

• Briefing the Art team on project technical restrictions.

• Worked mostly with Oculus and Vive Focus VR headsets.

Junior Unity Developer at Nova Realities

September 2019 - February 2020

• Main developer working on game projects and training
solutions.
• Designed a VR training app for a major pharmaceutical
company
• Applied the concepts of design patterns for more optimised
code
• Use of Photon Unity Networking

Unity developer Intern

February 2019 - July 2019

• Main project consisted of a VR yoga application for Oculus
Go.
• Participated in filming 360° videos and edited them.
• Made a couple of AR application for tourism.
• Participated in VR exhibition events.

Computer Science Engineer from ESIEA

September 2016 - July 2019

Engineering Diploma / Master in Computer Science with Virtual Reality specialisation

CV: CV

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