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Dispositif de réalité virtuelle
XR Projects &
Game Jams
Ordinateur puissant
My Unity Lab & Experiments
Videos: Texte

AR Business Card

Here's a demo of a small app I created on my spare time, the goal would be to make one model do a small animation to add value to your business card, especially if you're a 3D artist.

AR card animation demo

AR card animation demo

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Omen's sword

Omen's sword

Omen's sword

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I tried to create a sword VFX with a custom shader that would suit Omen from Riot's game Valorant. The custom shader allow the sword to shine a bit more and with a custom metallic map I was able to make it glow. On top of that I added a smoke and lightning particle effect with VFX Graph to suit the character's design.

Videos: Vidéos

Wind Turbines

This is a menu I created in one of my project for VR training the weather and ocean packages required a lot of optimisation to run in a standalone VR headset.

Wind turbines - Menu

Wind turbines - Menu

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Force Field Test

Force Field Test

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My Force Field

I tried to create a Force field that is allowing to see through and with a spinning pattern that you can play with.

Wind Turbines - Scenario 1

Wind Turbines - Scenario 1

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Fire Training

This is one of the scenario you have to go through in the wind turbine fire training. We used a custom fire system that propagates in the nacelle and can be only extinguished with specific items (in this case only the fire blanket).

Disintegrating Mutant 

I followed Gabriel Aguiar's tutorial for a dissolving visual effect that I customized a bit. The character and animations are from Mixamo's web site. The whole process requires a dissolving Shader made through Unity's Shader graph and a Visual effect made with VFX Graph for the particles to come from the character's mesh.

Desintegrating mutant

Desintegrating mutant

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Game Jam Playlist

This is a playlist of couple games I made for Game Jams after the end of my studies. Most of them took me and my friend around 1 or 2 days and are still simple demos.

GAME JAMS & OTHERS

GAME JAMS & OTHERS

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Fireworks test

Fireworks test

Fireworks test

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My first test using VFX Graph in Unity, after following Brackeys' tutorial I added all the variables to allow more customization through the editor. The effect doesn't use any shader and is constituted of 4 different systems (Rockets, explosion, trails and explosion trails).

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